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Target takes a moderate amount of damage and is afflicted with Burn for 3 turns.Įnemies take a moderate amount of damage and are afflicted with Burn for 3 turns.Įnemies take a moderate amount of damage. Target is afflicted with Burn and Blind for 5 turns. The amount of damage is increased based on how much Health the target is missing. 100% of the damage dealt is based on the caster's Attack instead of Intelligence.
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Target takes a small amount of damage twice.
#SIRALIM 2 WIKI CLERIC PLUS#
Target takes a moderate amount of damage, plus 50% more damage for each enemy of the same class fighting on the target's side. Target takes a large amount of damage and loses a large amount of Defense. Target takes a small amount of damage, and all enemies take damage equal to 35% of the damage the target's Burn debuff would deal over its remaining duration. The lower their position, the more damage they take. Your creatures gain a random trait for the rest of battle.Įnemies take damage based on how low they are on the Action Queue. Target's spell gems are sealed for the rest of the battle. Your creatures gain a moderate amount of Attack and Critical for 3 turns.Įnemies' classes are changed to match that of the target for the rest of the battle. Target's debuffs are removed and given to enemies at random. Target is afflicted with 3 random debuffs for 3 turns. Target takes a moderate amount of damage that ignores 50% of its Defense.
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Target takes a large amount of damage and is afflicted with Scorn for 3 turns. Target creature's Attack is set equal to its Intelligence.Īll creatures take a massive amount of damage. Target is afflicted with Vulnerable for 1 turn and the caster attacks the target 3 times for 35% normal damage. Enemies take a moderate amount of damage and lose a large amount of Defense.Įnemies are afflicted with a random debuff for 3 turns.
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